Lake Water Shader
Introduction
There are many different types of water in our world ranging from small water surfaces in a mug to endless areas of oceans. Typically, smaller waters interact with floating or falling objects while bigger surfaces get into reaction with the wind and form waves. These chapters describe examples of middle-sized water area rendering: smaller lakes and rivers with moderate waves. The first demo shows a general method, while the other links show modified versions that are focusing on some details, eliminating some of the limitation of the original example.
page revision: 20, last edited: 17 Nov 2009 17:42





